The Legacy Challenge Rules
Created by Pinstar
The Legacy Challenge was created to challenge the player to play a family through 10 generations. The rules are as follows:
The Legacy Challenge was created to challenge the player to play a family through 10 generations. The rules are as follows:
Starting Out
Create a new game file (you will using this file exclusively to play your challenge) or use an existing game file, but your Legacy family must immediately become the active household and must not cease to be active for the duration of the challenge.
The challenge begins with a single founder created in Create a Sim (CAS). They may be male or female, any age that can bear children (young adult, adult or elder for males; young adult or adult for females), any look, color or clothing. Custom content may be used, including Create a Style. You may choose all traits, favorite and their lifetime wish. No other Sims may be created in the founder's family.
You may select any neighborhood. The lot you choose must be large, empty and cost $14,700. That will leave you with $1300 to build a house. All legacies start out with very humble beginnings.
The challenge begins with a single founder created in Create a Sim (CAS). They may be male or female, any age that can bear children (young adult, adult or elder for males; young adult or adult for females), any look, color or clothing. Custom content may be used, including Create a Style. You may choose all traits, favorite and their lifetime wish. No other Sims may be created in the founder's family.
You may select any neighborhood. The lot you choose must be large, empty and cost $14,700. That will leave you with $1300 to build a house. All legacies start out with very humble beginnings.
Rules
No cheating (money, mood, etc.)
You may use custom content as long as their price and mood effects are in line with similar official objects. Objects purchased from the Sims 3 Store are considered official as well as the ones included in the game and future expansion packs.
You may play with any mod that does not give you a significant advantage over other players.
The Legacy family must be the active household during the entire challenge. You may never switch the active household to another family.
No ambrosia. Your Sim may learn the recipe for ambrosia but may not cook or consume the dish. No life fruit. Your Sim may not consume life fruit to gain extra days to their lifespans. Future game content or premium store content that grants additional days may not be used. The wishing well and the sauna both have this capability, and may not be used.
You may not resurrect any ghost by any means (ambrosia, science lab, etc.).
You may age Sims up via the birthday cake only once the game prompts you with the reminder of their impending birthday, not earlier. You don't have to use the birthday cake to age your Sims. You can wait for the game to force the age transition if you wish.
Death flowers may not be kept in your Sim's inventory. You may gather and sell them, but can't be used to ward off death.
You may use custom content as long as their price and mood effects are in line with similar official objects. Objects purchased from the Sims 3 Store are considered official as well as the ones included in the game and future expansion packs.
You may play with any mod that does not give you a significant advantage over other players.
The Legacy family must be the active household during the entire challenge. You may never switch the active household to another family.
No ambrosia. Your Sim may learn the recipe for ambrosia but may not cook or consume the dish. No life fruit. Your Sim may not consume life fruit to gain extra days to their lifespans. Future game content or premium store content that grants additional days may not be used. The wishing well and the sauna both have this capability, and may not be used.
You may not resurrect any ghost by any means (ambrosia, science lab, etc.).
You may age Sims up via the birthday cake only once the game prompts you with the reminder of their impending birthday, not earlier. You don't have to use the birthday cake to age your Sims. You can wait for the game to force the age transition if you wish.
Death flowers may not be kept in your Sim's inventory. You may gather and sell them, but can't be used to ward off death.
Black Market Restriction
The black market restriction has been lifted. Kleptomaniacs, rummagers, collectors and thieves are now allowed to liquidate their ill gotten goods for Simoleons.
Moving Sims In
Any Sim may be moved into the Legacy family via marriage or the move in options in game, except for the following:
Sims created by the player.
Sims/households downloaded and imported from the exchange.
Sims that had previously lived in the Legacy household but have since moved out.
Sims that are identified by your Sim as rich are now allowed to move in/marry except for your founder.
You're allowed to create/download/import Sims and families into your neighborhood, they just can't joint the Legacy family.
No Sims/families may ever be merged into the Legacy family. They must be moved in within game play.
Sims created by the player.
Sims/households downloaded and imported from the exchange.
Sims that had previously lived in the Legacy household but have since moved out.
Sims that are identified by your Sim as rich are now allowed to move in/marry except for your founder.
You're allowed to create/download/import Sims and families into your neighborhood, they just can't joint the Legacy family.
No Sims/families may ever be merged into the Legacy family. They must be moved in within game play.
Challenge Concepts
Generation
Your founder is generation one, your founder's children will be generation two, your founder's grandchildren will be generation three and so on. The challenge ends the moment generation ten is born.
Founder
The Sim you create in CAS who starts the family.
Heir
The Sim belonging to the family bloodline who is slated to bring in the next generation once he/she is old enough and finds a mate.
Spare
A sibling of an heir who can become an heir should anything happen to the current heir. Spares may be fed to the time stream or kept on the lot. They are eligible to earn Legacy points for the family.
Fed to the Time Stream
Moving a controllable Sim out of the Legacy house. A Sim fed to the time stream can no longer generate Legacy points for the family, but still may be interacted with. Legacy points that have already been earned by this Sim still count toward your total, even after you move the Sim out.
Legacy Points
Your score for the challenge, earned in a variety of ways explained below. The goal of the challenge is to get as many points as you can before the tenth generation is born.
Legacy House
The lot you initially move your founder into. You may not move the family to another lot during the entire challenge. All heirs must be born into this household on this lot.
Bloodline
Any Sim who can trace his/her family tree directly to the founder. Adopted Sims are NOT part of the bloodline. Sims that are moved in are only considered part of the bloodline when they contribute to the birth of the next generation.
Mate
A Sim brought in from outside the family to reproduce with the current generation's heir to produce the next generation. When the next generation is born, the mate becomes part of the family bloodline and eligible to earn points.
Your founder is generation one, your founder's children will be generation two, your founder's grandchildren will be generation three and so on. The challenge ends the moment generation ten is born.
Founder
The Sim you create in CAS who starts the family.
Heir
The Sim belonging to the family bloodline who is slated to bring in the next generation once he/she is old enough and finds a mate.
Spare
A sibling of an heir who can become an heir should anything happen to the current heir. Spares may be fed to the time stream or kept on the lot. They are eligible to earn Legacy points for the family.
Fed to the Time Stream
Moving a controllable Sim out of the Legacy house. A Sim fed to the time stream can no longer generate Legacy points for the family, but still may be interacted with. Legacy points that have already been earned by this Sim still count toward your total, even after you move the Sim out.
Legacy Points
Your score for the challenge, earned in a variety of ways explained below. The goal of the challenge is to get as many points as you can before the tenth generation is born.
Legacy House
The lot you initially move your founder into. You may not move the family to another lot during the entire challenge. All heirs must be born into this household on this lot.
Bloodline
Any Sim who can trace his/her family tree directly to the founder. Adopted Sims are NOT part of the bloodline. Sims that are moved in are only considered part of the bloodline when they contribute to the birth of the next generation.
Mate
A Sim brought in from outside the family to reproduce with the current generation's heir to produce the next generation. When the next generation is born, the mate becomes part of the family bloodline and eligible to earn points.
Earning Points
You earn points for your family in the following ways:
Generation
You get 1 point for your Founder and every generation born until you reach the tenth. You earn each point at the birth of the first child in each generation. Further births in that generation don't generate more points. You can only earn a maximum of 10 generation points.
Lifetime Wishes
You gain 1 point for every unique lifetime wish fulfilled by a family member. The Sim in question must be living in the Legacy house and be part of the family tree to earn this point. Once a specific lifetime wish has been fulfilled by a Sim, further Sims that fulfill this wish will not earn you any additional points. There were 32 unique lifetime wishes in the base game, so the maximum points you could earn was 32 points in this category. New lifetime wishes have been added in expansion packs and these do count toward this category. At this time, I don't know what the maximum is.
Portraits
You gain 1 point for every portrait painted of a Legacy family member that is kept on display after their death. The Sim must be part of the family tree,a young adult or older and living in the Legacy house to qualify for this point. You earn this pointed after the portrait is created, you don't have to wait for the Sim to actually die. Portraits still earn this point if the family member pictured is moved out of the house later on. The skill of the Sim painting the portrait doesn't matter and the portrait may be any size or style.
Legacy House
You earn 1 point for every $100,000 you gain toward your net worth. To get the net worth, combine the furnished value of the house (in buy mode) with the cash the family has on hand, Round up. This category can have a maximum of 20 points earned, meaning a net worth of $2,000,000.
Lifetime Rewards
If a Sim is able to earn 100,000 lifetime points, they can earn you 1 point. You're free to spend lifetime points as you gain them. This is your lifetime total, not your current total, that matters. Like other points, these may only be earned by family members. You may earn additional points in this category if a Sim somehow earns 200,00 points in their lifetime.
Generation
You get 1 point for your Founder and every generation born until you reach the tenth. You earn each point at the birth of the first child in each generation. Further births in that generation don't generate more points. You can only earn a maximum of 10 generation points.
Lifetime Wishes
You gain 1 point for every unique lifetime wish fulfilled by a family member. The Sim in question must be living in the Legacy house and be part of the family tree to earn this point. Once a specific lifetime wish has been fulfilled by a Sim, further Sims that fulfill this wish will not earn you any additional points. There were 32 unique lifetime wishes in the base game, so the maximum points you could earn was 32 points in this category. New lifetime wishes have been added in expansion packs and these do count toward this category. At this time, I don't know what the maximum is.
Portraits
You gain 1 point for every portrait painted of a Legacy family member that is kept on display after their death. The Sim must be part of the family tree,a young adult or older and living in the Legacy house to qualify for this point. You earn this pointed after the portrait is created, you don't have to wait for the Sim to actually die. Portraits still earn this point if the family member pictured is moved out of the house later on. The skill of the Sim painting the portrait doesn't matter and the portrait may be any size or style.
Legacy House
You earn 1 point for every $100,000 you gain toward your net worth. To get the net worth, combine the furnished value of the house (in buy mode) with the cash the family has on hand, Round up. This category can have a maximum of 20 points earned, meaning a net worth of $2,000,000.
Lifetime Rewards
If a Sim is able to earn 100,000 lifetime points, they can earn you 1 point. You're free to spend lifetime points as you gain them. This is your lifetime total, not your current total, that matters. Like other points, these may only be earned by family members. You may earn additional points in this category if a Sim somehow earns 200,00 points in their lifetime.
Birth & Aging Up
Whenever a Sim is born or ages up, they will often obtain new traits. Sometimes these traits are randomly assigned by the game; other times the game lets you pick them. In a Legacy Challenge, all traits are random. If you are given the options of choosing the traits, you must click the random button and accept the trait that is randomly assigned.
Death
Sims that die on the family lot may be kept around as ghost or may be moved to the cemetery. If a Sim dies and you forgot to get a portrait, making a portrait of their ghost doesn't count. If the bloodline is cut short by death, then the challenge ends immediately. It's always a good idea to have at least one spare in case the heir perishes. Even if a ghost becomes playable, they may not earn points for the family. Ghost babies are not considered part of the bloodline.
Bringing In the Next Generation
In order to bring in the next generation, a new Sim must be born. Adoptions don't carry the family bloodline and don't count. You are allowed to adopt, they just don't contribute toward your points earned. If the heir is male, they must move their mate into the household before having a baby. If the heir is female, she may move her mate in or get pregnant while off the lot. In either case, the heir and their mate don't have to be married. Sims may be born at home or at the hospital. The moment the next generation is born, the heir's mate officially becomes part of the family bloodline and can earn any points.
Optional Rules
There are optional rules you may play with. They don't affect your score, they just help establish a them for your family.
Family Trait
When creating your founder in CAS, choose one of your founder's 5 traits to become the 'family trait' for your Legacy. Thereafter, any Sim born to the Legacy must have this trait by the time they reach adulthood. If they do not inherit it at birth, you must choose that trait the moment you are given the option to. The remaining traits must be random.
Matriarchy/Patriarchy
Whatever gender your founder was, this must be the gender of every heir. If you start with a female founder, then only female Sims may become heir to bring in the next generation. Children of the opposite gender are still counted as part of the family bloodline and may still earn points, but they may not bring in the next generation. A male dominant family is called patriarchy and a female dominant family is called a matriarchy.
Family Trait
When creating your founder in CAS, choose one of your founder's 5 traits to become the 'family trait' for your Legacy. Thereafter, any Sim born to the Legacy must have this trait by the time they reach adulthood. If they do not inherit it at birth, you must choose that trait the moment you are given the option to. The remaining traits must be random.
Matriarchy/Patriarchy
Whatever gender your founder was, this must be the gender of every heir. If you start with a female founder, then only female Sims may become heir to bring in the next generation. Children of the opposite gender are still counted as part of the family bloodline and may still earn points, but they may not bring in the next generation. A male dominant family is called patriarchy and a female dominant family is called a matriarchy.