Asylum Challenge Rules
Unfortunately, I'm not sure who the creator of the Asylum Challenge is. It's been around since Sims 2 and I make no claim to it. These are the rules as written by the creator.
Introduction
You have been committed to a run-down mental health facility against your will. In order to prove that you are fit to rejoin society and earn your freedom, you must achieve the goal your psychiatrist has set for you – your Lifetime Wish.
The catch? You need to achieve your goal as quickly as possible, while keeping seven other patients, who you don't know and are out of your control, alive and as happy as possible. Add to that, budget cutbacks leading to a lack of decent furniture and limited supplies, and your task gets harder.
The catch? You need to achieve your goal as quickly as possible, while keeping seven other patients, who you don't know and are out of your control, alive and as happy as possible. Add to that, budget cutbacks leading to a lack of decent furniture and limited supplies, and your task gets harder.
Step One
Create your Sim in CAS. They must be an Adult or Young Adult. You can choose whatever you want for looks, clothing, voice, and favorites. They must have the traits Loser and Insane. The other three can be whatever you want, but you cannot use Brave or Daredevil. Once you have selected all five traits, roll a dice to determine the Lifetime Wish. You must select the wish that corresponds with the number you chose.
If you roll a 6, roll again until you get a number between 1 and 5. If the LTW you roll has to do with marriage/babies/roommates or anything with multiple Sims, such as Gold Digger or Heartbreaker, roll again.
If you roll a 6, roll again until you get a number between 1 and 5. If the LTW you roll has to do with marriage/babies/roommates or anything with multiple Sims, such as Gold Digger or Heartbreaker, roll again.
Step Two
Create seven other Sims. They can be an Adult or Young Adult. Each of them must have the traits Insane, Hates The Outdoors, and Absent-Minded. The other two traits can be anything you want. You cannot have the trait Natural Cook however, as this would make Sims unable to start fires on the stove! You can customize their looks, clothing, voice, and favorites however you want. It doesn't matter what you choose for their LTW, as you won't be playing these seven Sims. Only one out of the eight Sims can have the Kleptomaniac trait, and only one out of the eight Sims can have the Mooch trait. You cannot use Brave or Daredevil.
Step Three
Build the asylum on a residential lot. You can use money cheats to build it. It can be multiple stories or just one. You choose. There are some restrictions, though:
All objects, excluding plants, decor and lighting must be placed inside of the building.
Custom content is allowed if it is from the Sims Store.
You can have no more than five 'bed spots'. For example, you could have five single beds, or two doubles and a single.
There can only be total seating for six. That includes couches, lounges and chairs. If you have a dining table with four chairs then you may not use a couch that seats three.
You may have only one piece of nap-able furniture (excluding beds), so if you have a couch then you may not have a recliner.
Only one toilet, one sink and one tub. For the tub you can have a tub or a shower or a tub/shower combo. You cannot have both a tub and a shower unless it is a combo.
You may only have a total of five skill building items in the house, so choose wisely at the start. Computers, stoves, bookcases, mirrors and TVs don't count as skill items, but pools and ponds do.
If you want a TV, you must purchase the cheapest one; but no other electronics/entertainment are allowed - no mp3 player, no handheld games, no video games, no pool table, etc. If you choose to get a TV, you can't have a computer.
You may have a computer, but only one. It must be on a desk with a chair so that it is accessible to any of the patients. You can use this for the writing skill. If you choose to get a computer, you cannot have a TV.
You can have as many phones as you want. But due to the shoddiness of the asylum, no burglar alarm, no smoke detector and no sprinklers.
You must have the cheapest stove. You cannot have more than one.
You can only have one fridge.
All objects, excluding plants, decor and lighting must be placed inside of the building.
Custom content is allowed if it is from the Sims Store.
You can have no more than five 'bed spots'. For example, you could have five single beds, or two doubles and a single.
There can only be total seating for six. That includes couches, lounges and chairs. If you have a dining table with four chairs then you may not use a couch that seats three.
You may have only one piece of nap-able furniture (excluding beds), so if you have a couch then you may not have a recliner.
Only one toilet, one sink and one tub. For the tub you can have a tub or a shower or a tub/shower combo. You cannot have both a tub and a shower unless it is a combo.
You may only have a total of five skill building items in the house, so choose wisely at the start. Computers, stoves, bookcases, mirrors and TVs don't count as skill items, but pools and ponds do.
If you want a TV, you must purchase the cheapest one; but no other electronics/entertainment are allowed - no mp3 player, no handheld games, no video games, no pool table, etc. If you choose to get a TV, you can't have a computer.
You may have a computer, but only one. It must be on a desk with a chair so that it is accessible to any of the patients. You can use this for the writing skill. If you choose to get a computer, you cannot have a TV.
You can have as many phones as you want. But due to the shoddiness of the asylum, no burglar alarm, no smoke detector and no sprinklers.
You must have the cheapest stove. You cannot have more than one.
You can only have one fridge.
Step Four
Your goal is to get out of the asylum and become a normal citizen of Sunset Valley (or Riverview). To do this, you must complete your Lifetime Wish. Here are the rules of the TS3 Asylum Challenge:
The 8 Sims can't be related.
You can't play the other seven Sims. You can't even click on their picture. They can't get jobs and they can't leave the asylum.
You may only leave the asylum to work or to go get a job. You may also leave to get groceries or go to the book store, but that's all.
You may have other sims visit. You can even date other sims as long as you don't leave the lot.
No maid, no gardener, no repair person, no exterminator. You can't have a baby or move anyone else into the lot even if someone else dies.
If anyone dies (other patients or visitors) you must leave their tombstone on the lot and allow the ghost to roam freely. Congrats, you now have a haunted asylum.
If a patient dies, you must delete one bed and one seat (until you only have one of each left).
Once you are finished building and furnishing the house, you must reduce your funds to $100. You can do this by purchasing fish and releasing them into water.
You can buy more objects if you have enough money, with the exception of: beds, seating, toilets, sinks, tubs, showers, entertainment, skill items, or electronics (except phones).
No rearranging of furniture to reserve or use something for yourself. For example, you can not move the TV into a bedroom and turn it on just to get an uncontrollable patient out of bed so you can sleep in the bed. Nor can you remove a door so others can't gain access to the bathroom so you can use it when you come home from work.
You may not buy any objects that serve any purpose other than décor after beginning the challenge – including surfaces, seating, skill objects. You may buy windows, flooring, wallpaper, pictures, plants, lights and pretty knickknacks after starting. So choose wisely grasshopper. The exceptions being that you may replace stolen or repossessed items as long as you buy the exact same item.
If an uncontrollable Sim gets an opportunity, you must ignore it. However, you can accept opportunities if they are your own Sim (but remember, you can only go to your house, the bookstore, and the grocery shop!)
Each night at 12:00 AM Sim time, you are permitted to pause the game and clear out anything that the inmates have put in their inventories - books, guitars, newspaper, etc. However, you may not take out food, seeds, or any other objects a Kleptomaniac may have received.
You must have the free will set to High Free Will. Lifespan can be whatever you want. Aging must be on.
You can't use your inventory to reserve items for yourself. For example, you can't put a book or guitar in your inventory just so no one else can put it in theirs.
If one of the unplayable Sims wanders off the lot, you don't have to do anything. They will come back eventually since they Hate The Outdoors.
The 8 Sims can't be related.
You can't play the other seven Sims. You can't even click on their picture. They can't get jobs and they can't leave the asylum.
You may only leave the asylum to work or to go get a job. You may also leave to get groceries or go to the book store, but that's all.
You may have other sims visit. You can even date other sims as long as you don't leave the lot.
No maid, no gardener, no repair person, no exterminator. You can't have a baby or move anyone else into the lot even if someone else dies.
If anyone dies (other patients or visitors) you must leave their tombstone on the lot and allow the ghost to roam freely. Congrats, you now have a haunted asylum.
If a patient dies, you must delete one bed and one seat (until you only have one of each left).
Once you are finished building and furnishing the house, you must reduce your funds to $100. You can do this by purchasing fish and releasing them into water.
You can buy more objects if you have enough money, with the exception of: beds, seating, toilets, sinks, tubs, showers, entertainment, skill items, or electronics (except phones).
No rearranging of furniture to reserve or use something for yourself. For example, you can not move the TV into a bedroom and turn it on just to get an uncontrollable patient out of bed so you can sleep in the bed. Nor can you remove a door so others can't gain access to the bathroom so you can use it when you come home from work.
You may not buy any objects that serve any purpose other than décor after beginning the challenge – including surfaces, seating, skill objects. You may buy windows, flooring, wallpaper, pictures, plants, lights and pretty knickknacks after starting. So choose wisely grasshopper. The exceptions being that you may replace stolen or repossessed items as long as you buy the exact same item.
If an uncontrollable Sim gets an opportunity, you must ignore it. However, you can accept opportunities if they are your own Sim (but remember, you can only go to your house, the bookstore, and the grocery shop!)
Each night at 12:00 AM Sim time, you are permitted to pause the game and clear out anything that the inmates have put in their inventories - books, guitars, newspaper, etc. However, you may not take out food, seeds, or any other objects a Kleptomaniac may have received.
You must have the free will set to High Free Will. Lifespan can be whatever you want. Aging must be on.
You can't use your inventory to reserve items for yourself. For example, you can't put a book or guitar in your inventory just so no one else can put it in theirs.
If one of the unplayable Sims wanders off the lot, you don't have to do anything. They will come back eventually since they Hate The Outdoors.
Step Five
When you're scoring, you're allowed to click on the other seven Sims and look at their information.
+1 per skill point any of the eight Sims have at the end. Only living Sims count.
+1 per friend any living Sim has, not including any of the eight Sims you created in Step One or Step Two.
+1 per 1000 Lifetime Aspiration points your Sim has
-1 per day you're in the Asylum. Check this by hovering over the time under your Sims avatar. It will say something like "2 Weeks, 1 day" One week is -7.
-20 per Sim in Step Two that died.
-30 for each visitor that died on the lot.
-1 for each Repoman visit.
+1 per skill point any of the eight Sims have at the end. Only living Sims count.
+1 per friend any living Sim has, not including any of the eight Sims you created in Step One or Step Two.
+1 per 1000 Lifetime Aspiration points your Sim has
-1 per day you're in the Asylum. Check this by hovering over the time under your Sims avatar. It will say something like "2 Weeks, 1 day" One week is -7.
-20 per Sim in Step Two that died.
-30 for each visitor that died on the lot.
-1 for each Repoman visit.